At CES last week, a start-up started up by a couple of University of Wisconsin students wowed attendees with their fascinating, potentially breakthrough, 3D printing device. Spectrom is in the process of launching a product that, when set up on an ordinary FFF desktop 3D printer, can cause it to yield full-color prints. Without multiple print nozzles and rolls of filament. No gypsum and binder. Users can install the Spectrom device onto their printer, load a roll of transparent filament, and, thanks to great code and dye, a desktop printer can begin printing in full-color.
When we first wrote about Spectrom, last year, the start-up was compared to botObjects, the UK printer manufacturer that had developed a method for feeding five rolls of distinctly colored CMYKW filament into a single print head to produce multi-colored prints. One of the issues that the 3D printing community had with botObjects was that their process was not capable of spot coloring, discretely shifting from one color to the next. Their prints consistently showed a gradient color change from one color to the next. An interesting effect, but not quite full-color.
To distinguish the Spectrom process from botObjects, I turned to the start-up’s co-founder Cédric Kovacs-Johnson. Acknowledging the possible comparison to botObjects-esque tech, he clarifies, “So we love seeing all of the developments in color 3D printing, however we don’t think anyone has unlocked true ‘full-color’ yet and that’s what we’re going after. We internally define full-color as fulfilling three criteria:
- Being able to generate many distinguished colors from a small starting palette.
- Having true color integration; not just a surface finish.
- Having immediate color transitions, where an extruder can print yellow then blue without having green in between and having a color change happen immediately and predictably.”
He says that the Spectrom device is capable of changing colors, all without purging, so that a printer outfitted with the Spectrom to print a wide range of colors in a single layer, without stopping. Cédric elaborates, “Unlike botObjects, we’re using a dye-based system which allows for more precise color mixing and consistent realization. There is a proprietary facet that allows for the spot coloring on the part which is sadly under wraps for now.” Though he wasn’t able to go into details, he did say that live demonstrations were given at CES to prove to onlookers Spectrom’s ability to perform spot-coloring. The software, however, still needs further refinement.
Cédric explains that they’re currently using a version of Cura that allows users to individually color layers based on an RGB palette. He tells me, “We plan to expand upon this work by creating a custom slicing engine capable of recognizing multiple colors in a single layer and generating optimal toolpaths for that. That slicer will accompany a very simple to use interface that gives users a virtual paintbrush to ‘paint’ or apply textures to an STL. We will also begin work to incorporate color .OBJ files into the workflow.”
With a completed slicing engine, the company will begin working with 3D printer manufacturers to incorporate Spectrom into their devices. Though ROBO3D has been a Spectrom beta tester, demonstrating their process at CES last week, the company will not necessarily be integrating Spectrom into future machines. Cédric did say that ROBO3D proved to be a great partner for CES, “We chose to work with them because their team was passionate about color and they built an extremely affordable machine that allowed for modification – essential to us at this early stage.” Regardless of which manufacturers they end up going with, the Spectrom will be compatible with a number of other desktop 3D printers on the market.
Before the Spectrom extruder is available for purchase, the start-up will be launching an “Order From Spectrom” service in about a month and a half. Using this service, customers will be able to download their upcoming software, color their .stl files, and have it printed by Spectrom for what the company considers a reasonable price.
If the company really can deliver on full-color printing for low-cost machines, they will certainly become big quite fast. And, soon, I’d expect a call from 3D Systems to be incorporated into the broader 3DS family. Until then, we can enjoy their sleek marketing, including a promo video with the best soundtrack I’ve heard yet. In the video, you’ll see Spectrom performing a full color print of the famous Las Vegas sign.
To me, it looks as though the colors are still changing one layer at a time, but Cédric tells me that the company will, in the near future, give an in-depth explanation of how their system works. Otherwise, we might trust their first place win at the Collegiate Inventors Competition at the USPTO in Washington D.C.




This isn’t true color 3D printing. Mcor initiated the use of ‘True Color 3D printing’ because the Mcor IRIS paper-based 3D printer can print literally bitmap color onto an object – anytime, anywhere, any color. Just like a 2D printer, but in 3D. BotObjects and Spectrom cannot approach this capability. Think of a 3D printed face or map with text, or bricks and shingles on an architectural model. Mcor can do this, but these two companies cannot. It’s deceiving for them to follow Mcor’s use of the term true full color, because it just isn’t.
Julie, I’m not sure you understand how their system works. It actually can do full color printing, as they’re rapidly changing the dye added to the filament at the individual steps of the stepper motor. It allows them to instantly change the color during the extrusion process. MCor is spraying paper just like an Ink Jet printer does… these guys are using the same process but spraying the filament directly.
BotObjects is actually mixing the colors, which doesn’t allow for that rapid change.
Pirx were supposed to be working on something which sounded similar. As I remember it being described, they were using ink to dye filament at the extruder. Haven’t heard much about it since though. Wonder how they’re doing, and how it compares
Nice, but NOT full color. Also, the issue with the Bot Objects not being able to do spot colors could be fixed with simple programming. Have it go off to the side between the two colors and put a small amount into a “trash pile” to get rid of the transitional color. Problem solved.