Design

CSAIL Robogami democratizes 3D design and fabrication of robots

The Computer Science and Artificial Intelligence Lab (CSAIL) at Massachusetts Institute of Technology (MIT) is a hub of activity for solutions to change the way people approach design and engineering,

In 3D printing, previous projects from the lab include the fabrication of a smart-sensing skin for robots, developing the “Photoshop” of 3D materials, and a voxel based platform for multimaterial design.

Fusing 3D printing with origami, the latest research published by CSAIL demonstrates a democratic method for fabricating mobile robots named Interactive Robogami.

Comin' 'atcha! Interactive Robogami design from CSAIL MIT. Images via the The International Journal of Robotics Research, gif made by Beau Jackson.
Comin’ ‘atcha! Interactive Robogami design from CSAIL MIT. Images via the The International Journal of Robotics Research, gif by Beau Jackson.

Robogami conquers all

In Interactive Robogami, robots are made using a pre-installed library of parts: body, peripheral, leg and/or wheel.

Primary shapes in each of the four categories are formed based on the principle of creating a solid shape from a flat net.

Body, peripherals, leg and wheels, that what origamibots are made of. Interactive Robogami program interface image via The International Journal of Robotics Research
Body, peripherals, leg and wheels, that what origamibots are made of. Interactive Robogami program interface image via The International Journal of Robotics Research

One of the challenges posed to creating a simple, walking robot fabrication system is that gait is determined by a robot’s geometry. To remedy this, CSAIL researchers also install a walking simulation viewer into the program.

By harnessing such elementary knowledge, and adding simulation, the program conquers the complexity of robot design which has remained relatively untouched by existing computational and rapid fabrication research.

Challenge accepted: design a car and navigate an obstacle course 

To prove the efficiency of the Interactive Robogami program, CSAIL researchers conducted a user study of eight students with no previous experience in robot design.

The test group was composed of eight engineering grad students: three women and five men aged 22 – 31. After 20 minutes of explanation, the users were challenged to complete two design tasks.

CSAIL robogami design gallery. Image via The International Journal of Robotics Research
CSAIL robogami car design gallery. Image via The International Journal of Robotics Research

In the first instance, participants were given 10 minutes to create a car, and created a plethora of unique designs each using several components from the shape database.

In the second challenge, participants were tested for the ability to tune gait design by racing a robot through a predetermined obstacle course.

 

Mayday mayday! A Robogami designed car fails based on its geometry. Users who were allowed to make changes to the robot geometry were able to make the robot navigate the course about 40% faster on average. Image via The International Journal of Robotics Research
Mayday mayday! A Robogami designed car fails based on its geometry. Users who were allowed to make changes to the robot geometry were able to make the robot navigate the course about 40% faster on average. Image via The International Journal of Robotics Research

A paper supporting the research discussed in this article can be read open-access in The International Journal of Robotics Research.

It is co-authored by Adriana Schulz, Cynthia Sung, Andrew Spielberg, Wei Zhao, Robin Cheng, Eitan Grinspun, Daniela Rus and Wojciech Matusik, who previously gave his views on the shortage of 3D printing skills in education.

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Featured image: CSAIL robogami design gallery. Image via The International Journal of Robotics Research