The real-life Mack seen in the video above, was 3D printed by the creatives at Robo Challenge using the original CAD models created for the game. In total, it took around 1,000 hours of printing to make the 16 independent motors used to move Mack, as well as all of the external body armour – which was then painted by hand to achieve the most realistic in-game finish.
Grant Cooper, creative engineer at Robo Challenge on the project: “Building Mack has been an exciting challenge. We brought Mack to life by working with the original 3D CAD models directly from the game including the fitting of electric motors, gears and electronics to design the steel internal skeleton.”
More about the game
ReCore is a dystopian action-adventure platform game, that has the player solving puzzles as Joule Adams and a trusty team of 4 ‘corebots’:
- The bi-pedal Duncan – the ‘smash-bot’
- The spider-like Seth – the ‘carrier-bot’
- Violet – your in game travel agent of sortsand of course:
- Mack, the ‘tracker’, with his wonderfully anthropomorphic wagging tail and ‘ears’.
After two years in the development stages, ReCore was released on the European Microsoft Store and Xbox Live on the 16th of September, three days after its North American and Australian release. The game has been applauded for its beautiful visuals and storytelling.
More on Robo Challenge
No stranger to creative PR solutions, Robo Challenge previously worked on Samsung’s NXRover, using 3D printing to realize a camera-bot inspired by the Mars Rover. They also design and created Sir Killalot, Matilda, Shunt & Dead Metal for BBC2’s revival of Robot Wars.
Mack from ReCore is yet another example of how 3D printing is gradually establishing itself as the perfect partner to the video game industry. Revisit this earlier post from February to read-up on other developments in the 3D printing/gaming marketplace.